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Wesnoth Units database

Necromancer

(image)

One of the pinnacles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. This discovery alone caused humanity's condemnation of black magic, for the nightmarish things it has made real have given fear a vast new arsenal.

This ability, in all aspects, is the first step towards cheating death of its ultimate prize.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has a special ranged attack, so you can hit your enemy even if the distance between it and your unit is 2 hexagons

Advances from: Dark Sorcerer
Advances to:
Cost: 50
HP: 70
Movement: 5
XP: 150
Level: 3
Alignment: chaotic
IDNecromancer Long
Abilities:
(image)plague staff
impact
6 - 3
melee
plague
(image)chill wave
cold
17 - 2
ranged
magical
(image)shadow wave
arcane
12 - 2
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Aldeias:160%
Cancelar240%
Continental230%
Costeiro160%
Costeiro230%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9940%
Mountains360%
Mushroom Grove250%
Shallow Water320%
Swamp320%
Unwalkable9920%